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Play by Post - We have a persistent web map program

PostPosted: Sat Jun 27, 2009 7:05 pm
by Than
For Play by Post style games we have a web map that is specifically designed to run PBP games.

You don't have to use this forum to use this web map software you can use it for games played on other sites, however I do need to set it up for each group, so if you want to use it just PM me.

Features:

1) Pure web based, no installation required you just need a web browser.
2) Creating, changing and viewing the map is really easy.
3) You can use the supplied tiles or embedd in a picture from the web.
4) It's free.
5) It persistently hosted so doesn't require anyones computer to be on and can be accessed 24 hours a day.
6) Two or more people can update the map at the same time without overwriting each other changes as it merges the changes in rather than replacing everything.

There is now a demo of the map at : http://www.pbpmap.com/demomaps/demomaps.php

PM Than (i.e. me) or leave a message in this forum section if you want me to set up a web map for your PBP game and/or you want to use this forum to run your PBP game.

We can host it for you or you can have the source and host it on your own website, for the open source download page click this link: viewtopic.php?f=77&t=3463

Re: Play by Post - We have a persistent web map program

PostPosted: Fri Jul 10, 2009 7:15 am
by Than
Example maps

mp1.jpg
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mp2.jpg
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Re: Play by Post - We have a persistent web map program

PostPosted: Fri Jul 17, 2009 7:25 pm
by Than
There is now a demo of the map at : http://www.pbpmap.com/demomaps/demomaps.php

Re: Play by Post - We have a persistent web map program

PostPosted: Sat Jul 18, 2009 2:47 am
by nijineko
interesting... what is that written in? php, is it? and what sizes are the tiles and counters you are using?

Re: Play by Post - We have a persistent web map program

PostPosted: Sat Jul 18, 2009 9:27 am
by Than
Half of it is written in PHP and half of it is written in javascript. It uses mySQL as the database engine.

Tiles are 39 by 39 pixels.

some figures like "monsters (large)" comprise 4 tiles and so are actually 78 by 78 pixels.

I may offer up even bigger monsters later on

Re: Play by Post - We have a persistent web map program

PostPosted: Mon Mar 22, 2010 12:17 pm
by Pen'n'paper remnant
How does the mapper handle objects? I presume there is a floor layer at the bottom and several transparent object layers above it. If that is correct, is an object simply a graphic with transparent background? If there is more than one object layer as implied by the tree objects, how does it assign specific objects to corresponding layers? And, most important, what DB structure and file name formating does it use?
As you can guess from these quite specific questions, I am working on some tiles to match the 21st century theme of my own game. Well, actually on two complete tile sets, rural and urban, with summer and winter variants.

Auntie Edit sez: Is it possible to have a "rotate tile"-feature in the mapper? This would drastically cut down tile count as one doesn't need to make two or even four specimens of the same tile. This came to mind as I found I have to make railroad switches up from six tiles, so with right and left switch in four orientations this comes to a total of 48 tiles that could be reduced to 12 tiles if we had tile rotation...

Re: Play by Post - We have a persistent web map program

PostPosted: Fri Aug 13, 2010 4:42 pm
by Kaihaku
Brilliant. Thanks for developing this project, I've been looking for something like this for years. So far it looks like it has more functionality than I hoped for and I'm excited to see where it goes from here. Even if it stays as it is, it will still trump Google Spreadsheets which is what I've been using for persistent online maps in my PbP games up until now.

Keep up the great work! I'm going to get a game started using this, downloaded the code yesterday. I know a bit of php myself so, who knows, maybe I'll even be able to contribute.

Re: Play by Post - We have a persistent web map program

PostPosted: Fri Aug 13, 2010 8:04 pm
by Than
Kaihaku wrote:Brilliant. Thanks for developing this project, I've been looking for something like this for years. So far it looks like it has more functionality than I hoped for and I'm excited to see where it goes from here. Even if it stays as it is, it will still trump Google Spreadsheets which is what I've been using for persistent online maps in my PbP games up until now.

Keep up the great work! I'm going to get a game started using this, downloaded the code yesterday. I know a bit of php myself so, who knows, maybe I'll even be able to contribute.



Good luck with it dude, the instructions I gave are easy, feel free to pass the software on or even offer it from your site, it has a link to anouther website as I had put that in for them, so you may want to remove that.
And if you want help then ask, although my time is a bit limited at the mo. Also feel free to chat in the chat room here or if a game here takes your fancy ....

Or if you would like people to know about your site I shall put a link to it on the links page from this site, just let us know...

And if you can improve it I may well upgrade the version used here and the distributed one...

It was my first proper php/javascript project so it's rather quick and dirty code...