Electricity
Being subject to an electrical current has a number of effects. Maybe the worst among these is paralysis. The characters muscles contract, making it hard for him/her to let go of the conductor. Only if a test against stamina is passed can the character break free on his/her own. This test may be repeated every game turn. As long as the current flows through the body of the character, the risk of suffering a heart attack rises. To simulate this, for every 100 Volts he/she suffers one shock point per turn. As soon as these add up to the life total of the character, the heart attack occurs. If not treated by first aid or medicine, the character dies after 2d10 minutes. Shock points do not count as damage, though the current will exert physical damage in the form of burns. The character suffers one point of damage for every 300 volts per turn. These count as regular wounds.
Fire
The problem with fire is heat. How much heat a fire radiates depends on its size. The larger a fire, the more damage it deals. A small fire, e. g. a camp fire or a trash bin set alight deals two points of damage per turn. A medium fire like a burning car or a bonfire deals four points of damage per turn. A large fire, anything the size of a burning house or bigger, deals eight points of damage per turn. This applies as long as a character is in contact with fire, standing near one is harmless no matter how big it is.
