PBPMap's Forums, Integrated Map, and Extras

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PbPMap.com is one of the Internet's leading play by post forum sites. We offer a spectacular array of tools to choose from. Starting with our free play by post forums, you can dive right into the action by joining a game in progress, or by starting your own game. We have play by post gamers playing Dungeons &Dragons 4th Edition, Pathfinder, Shadowrun and more!

Forum Latest Article

Forum - Adding a Combat Spreadsheet

     Many forums use am embedded spreadsheet, in this example a Google Spreadsheet, to track an manage certain aspects of combat.  In addition to the Game Maps bottom content rows, which lists players and can be edited, using a spreadsheet is an option that many like. And here is how you embed a spreadsheet into a post using code.

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Map Latest Article

Map 101 - Fog of War or Hiding Sections

     Fog of War or Hiding portions of a created map in the mapper.  The following details two ways to get it done.  Should you want to hide parts of your map, showing bits gradually later as players move, here is a couple of ways to do it:

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GM Latest Article

Plot Hook - Wenceslas Refuge

     - by Shroudeye for PBPMap.    

     Many years have passed since the fall of man and the world became a colder, less hospitality place. A new Ice Age gripped the Earth, plummeting the temperature, and expanding the polar caps once more. Few creatures existed on the surface now, further 

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Map 101 - Placing Tiles

One of the highlights of PBPMap is its web based mapper.  The GM can create maps using tiles and graphic files that are editable by the players as the game turn runs its course.  This allows for great tactical play not as easily accomplished by other means or as quickly created.  The following goes over the basics of using the mapper and a number of the basic functions.

Introducing PBPMap's Integrated Web Mapper

     One of the highlights of PBPMap is its web based mapper.  The GM can create maps using tiles and graphic files that are editable by the players as the game turn runs its course.  This allows for great tactical play not as easily accomplished by other means or as quickly created.  The following goes over the basics of using the mapper and a number of the basic functions.  Other articles will go into greater detail regarding map creation.

     First, the GM of the game will have the http address of his/her game map and, depending on the style of play, there may be more than one game map.  Usually, the link to the map is posted somewhere within the Game Forum, as in a 'Sticky' post in the game's OOC or World Info subforums.  No password is required to view or alter the game map.  A demo map found here, http://www.pbpmap.com/maps/demomaps/demomaps.php , is available to practice or check out some of the map features and if it makes it easier you may open it in another tab and follow along.  You can also get to it by the text link 'Demo Map' at the top of PBPMap's Game Forums.  We'll use the demo map to discuss the basics.

     Above is an image of the upper left portion of the map simply to orient yourselves with the interface.  Let's discuss placing tiles.  I'll use placing a Figure tile as an illustration of the basic editing function.  Essentially, these steps are used for any type of map tile, to erase a tile, or edit a tile with another one of the same category.  Some minor variation occur when it comes to placing text or uploading graphics of your own.

  1. Place a Character Icon : Almost all player character icons are stored in the 'Figure 1x1' button  Clicking this button loads all the 1x1 figures along the left margin.  You choose a figure to use by clicking on it, which will place a copy of the figure in the blank space under the 'Help' button on the left corner.  Scroll right to the map and hover your cursor over a square you wish the tile to appear in and then press '1' on your keyboard to place the tile.  Change tiles by clicking on a different icon and repeat the process.  If you make a mistake, click the 'Erase Figure' green erasure box, hover over the square, and press '1' again to clear the tile.  Simple enough.
  2. Click Save Map :  In order to save the map once a tile has been placed, erased, or changed, click Save Map and make the changes permanent.  The map can be modified on the fly by any number of players at the same time.  There is no worry about more than one player editing the map at the same time and loosing a change when one saves during another's editing.

     And that's it.  Not too hard.  Try a number of different types of tiles, especially ones loaded when the 'Fire&Effects' buttons or choose one of the small letters and numbers.  Generally, players move their own character tiles and use the other buttons less often as these are mainly for the GM to create maps.  The small numbers and letters are used on occasional to detail movement, area effect, or enemies targeted if the GM has not already numbered them in advance.

     Another important button that saves time is the 'Edit' button just below the 'Help' button.  This button allows players and GMs to save the most common Figure 1x1 tiles used for their map, usually those that depict Characters, along the left hand margin.  Clicking the 'Edit' button opens another pages that looks like the image below.  To save your character tile for quick access, select an empty gold square then select the desired tile.  The desired tile will fill the empty square.  Now click the save button.  To remove a tile, select the square with the tile to remove and then select the empty square in the first spot of the upper row.  Click save.  Done.

     And that's the basics.  Players generally do not manipulate, place, or erase many other types of tiles as these are usually set by the GM.  In another article, I'll discuss GM map making and a number of other buttons.  There is only one more map function to discuss for general play and that's the  'Upload Figure' button.  This button is not operational on the Demomap, so you can't test it, but it is available on Game maps for players and GMs to upload new figures to use.  The only caveat is that the Figure file must be 39x39 pixels.  Hitting the 'Upload Figure' button opens up a table on the left had side.  From there, you select 'Choose File', navigate to the file on your local hard drive, and hit submit.  If the file is too large, it'll be rejected.  In Map 101 - Making a Character Icon, I discuss how to create your own figure tiles quickly with a free online image editing program Pixlr.  

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